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Writer's pictureWahdhan Hadi

[P3D V4] REX 5 | Skyforce 3D

Updated: Aug 25, 2020


The implementation of the cloud system in Flight Simulator 2004 introduced a new way to display cloud ‘sprites’ which simulated 3D clouds. This system is still in use within FSX, FSX:Steam and Prepar3D. With the current cloud model system there are many limitations in regards to the way clouds and full weather systems are properly displayed. For example:


- All of the current cloud models utilize randomly placed sprites. These sprites are randomly rendered inside the simulation, causing most cloud types to be mis-represented within all weather scenarios. This also severely decreases frame rates because of this unnecessary cloud sprite system.


- According to real-world cloud specifications, cloud thickness is lacking on all cloud types, including position and overall representation. You periodically notice upside down clouds and inaccurate cloud formations.


- Overcast is not truly represented and containing open areas, or holes.


- Limited thunderstorm representation and no true severity level as well as no precipitation visuals such as rain shafts.


- 5/8, 6/8 and 7/8 conditions are misrepresented.


- Limited cloud type representation.


- No ability to add certain cloud classification, such as rain shaft, wall clouds, shelf clouds etc.





Minimum Requirements

Windows Operating System: Windows 7 or higher

RAM Memory: 8GB or higher

Hard Drive Space: 30GB

Video Card: DirectX 9 or higher

Internet Connection: Required for installation, registration and operation





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